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Forensic VR

A VR project based on crime-scene forensic investigation. Most core mechanics are implemented, though the narrative and some design elements are still to be added.

The project is far from complete, but does serve as a proof of concept for a fun, interactive puzzle (and potentially multiplayer) game. The tools and evidence detection and collection aspects of the game are essentially complete as seen in the video above, despite a few missing textures and tweaks for a more intuitive gameplay. 
To break the existing content down:

Evidence

Evidence can be found in the form of DNA such as blood, semen, and saliva; Fingerprints; Hair strands; and bullets, as well as many more that can be easily added.

Tools

The currently implemented tools are as follows:

Detection

- Luminol Spray, for detecting Blood.

- Magnifying glass, for identifying smaller pieces of evidence such as hair.

- UV Light, for illuminating substances otherwise invisible.

- Flashlight, for illuminating dark areas.

- Red String, for visualising trajectory or line-of-sight.

Collection

- DSLR Camera, for documenting any important elements of the crime scene such as the body's position or the placement of items, before evidence collection begins.

- Cotton swab, for collecting substances such as blood or semen.

- Fingerprint brush, for preparing fingerprints for collection.

- Lift Tape, for collecting fingerprints after being dusted.

- Tweezers, for picking up small objects like hair strands or bullet casings.

After evidence collection, the player would be able to travel to the lab where they can use machines such as the very rudimentary implementations in the video, to analyse evidence and make conclusions based on what they have learned.

The game could have a set number of crimes to solve, or could be procedurally generated to allow for a different case each time.

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